Six produced features, studio VFX credits, Omnimax dome films, VR experiences, original AI shorts, and four decades of published comics — from the creation of Bloodshot to AI-driven dark-fantasy filmmaking. I supervise, direct, and design the unbelievable.
The Pendragon Cycle: Rise of the Merlin · VFX Supervision: Kevin VanHook · 3D Artist: Chadd B. Cole · 2D Artist: Martin Hilke
Six produced features, studio VFX credits, Omnimax dome films, VR experiences, original AI shorts, and four decades of published comics. Filter by discipline.
Features, television, theme park films, VR, AI shorts, and comics. One reel.
Hands-on supervision and creative leadership from a seasoned studio — built for every scale, from studio tentpoles to indie features and emerging AI pipelines.
On-set and post supervision, vendor management, and shot-level problem solving for film and episodic television.
End-to-end generative production — character consistency, shot design, voice and sound — engineered like a real film, not a tech demo.
Story, visual development, and production strategy for studios and teams adopting new tools without losing craft.
Original character creation and franchise development from the creator of Bloodshot and writer of 200+ published comics.
VanHook Studios is a tight creative unit — not a pickup crew. Our core team has worked together for decades, bringing the discipline of studio-scale production to every project we take on.
Creator of Bloodshot, writer of Batman, Superman & Lobo, VFX supervisor across studio features and episodic TV. Now leading the studio's exploration of cutting edge technology for film and VFX.
A senior 3D supervisor whose on-set and post experience spans studio features and long-form television at the highest level.
Production coordinator and artist who keeps complex multi-department pipelines running cleanly from first shot to final delivery.
A Senior VFX Artist with a keen eye for color and detail, they've worked on numerous commercials, TV shows, and high profile movies throughout their career; including The Wolverine, Star Trek: Into Darkness, and The Avengers. They use their skills as an animator, 2D compositor, and 3D generalist to make the impossible come to life.
On-set VFX supervisor for Rambo and The Expendables. 2D/3D compositor and animator who has collaborated with Kevin since they worked together on Free For All, the first HD animated series, for Showtime. Also the writer of Alpha Wolf.
Senior compositor with credits on The Walking Dead, Titanic, Blade Trinity, Mortal Kombat, and the Insidious franchise. Worked alongside Kevin and Chadd at Available Light, Ltd. Awards include 3× Emmy Nominated (The Walking Dead), Sports Emmy Winner (Super Bowl XXXIX, FOX), and VES Winner (Bury My Heart at Wounded Knee, HBO).
Producer of the award-winning Anomalisa, Rick and Morty, and Executive Producer of HarmonQuest. As a VFX artist, he joined the studio in 2023 and has worked on a dozen films since.
Producer, writer/director, and editor who met Kevin producing DVD extras for Anchor Bay. Edited Alpha Wolf and Fantastic Flesh. Has created visual effects and edited projects for the studio for years.
I'm Kevin VanHook — a filmmaker, visual-effects supervisor, and comic book creator. I created Bloodshot for Valiant Comics, wrote Batman, Superman, and Lobo for DC, wrote the Flash Gordon Sunday strip, produced the comic book adaptation of The Rocky Horror Picture Show, and have published more than 200 comics.
As a director I've written, directed, edited and produced six feature films — including Frost: Portrait of a Vampire, The Fallen Ones, Voodoo Moon, Slayer, and Death Row — working with Casper Van Dien, Robert Wagner, Stacy Keach, Charisma Carpenter, Ray Park, Danny Trejo, Jake Busey, Geoffrey Lewis, and Tom Bosley. I also directed Fantastic Flesh: The Art of Make-Up EFX, a documentary for Starz, and produced and co-designed Wax House: Jack the Ripper, a real-time VR escape experience for the HTC Vive.
For The Legacy Center in San Diego I produced two large-format dome films: Walk Through the Bible and Wings Over Israel — the latter shot in Israel with a Red Epic camera mounted in a gimbal on a Bell 206 helicopter. The final films have a live orchestral score and are shown with motion-based seating in an OMNI MAX style dome.
On the VFX side, I've supervised across studio features and episodic television — including credits on I, Robot, Miss Congeniality, Law & Order, and Rizzoli & Isles — and most recently led VFX on the high-budget fantasy series The Pendragon Cycle: Rise of the Merlin.
My work has taken me across borders — I've produced and directed in Puerto Rico leveraging local tax credits, collaborated with teams in Vancouver, Toronto, and India, and currently consult with an entertainment group in Jakarta, Indonesia.
Today my focus is AI-driven filmmaking — applying four decades of professional craft to a brand-new pipeline. My latest is Desert Prey, an original dark-fantasy short built shot-by-shot with a disciplined generative workflow.

Available for VFX supervision, AI film projects, consulting, and IP development. Tell me about the project.